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 SERVER RULES: HIDE N SEEK

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redtalent
Management



Posts : 115
Join date : 2011-06-10

SERVER RULES: HIDE N SEEK Empty
PostSubject: SERVER RULES: HIDE N SEEK   SERVER RULES: HIDE N SEEK Icon_minitimeWed Jul 13, 2011 12:48 pm

The following is ALLOWED:
Infrequent one-off/post-death flaming
Team-Pushing/Pushing
Stacking to get to a spot
Cursing
Swearing
Gibbing

The following is DISALLOWED:
Excessive, unneccesary flaming
Spam of any kind: chat/vote/script etc.
Ghosting - Discussing player's locations in global chat
Impersonating other players
Usage of aimbots, wallhacks, multihacks and other hacks
Bug exploitation and glitching
Killing allies
Failing to follow the conditions of the server**
Server disruption*
Admin abuse*
Mute evading
Ban evading

* = Server Disruption refers to a situation where one player attempts to deny other players the ability to play properly on the server:
This includes:
Causing disconnections by tricking players
Bug exploiting, both gameplay and script/commands
Using illegal third party programs
Attempts to guess security passwords
Leaking security passwords
Gaining unauthorised admin
Giving out unauthorised admin
Mass admin abuse
Connecting to server with invalid or unknown guids
Attempting to crash server
Impersonating with intent to gain admin
Recruiting for other clans
Advertising other clans and/or servers

* = Admin Abuse - Where an admin abuses, or exceeds their authority by mistreating players or acting unfairly:
This includes:
Using powers to win an argument
Punishing players for invalid reasons (those not listed in rules)
Punishing players for false reasons
Giving out unauthorised admin
Keeping unauthorised admin
Mass admin abuse - Mass !ban, !kick, !splata, !launcha etc.
Using powers to change server settings: e.g. !panzerwar, !crazygravity
Using commands to give other players a gameplay disadvantage

** = Conditions of the Server:
Hide n Seek is an amazing and unique gamemode, but to ensure that everyone can enjoy it as much as possible, there are some conditions that have to be followed to make the game playable and fair.

Condition #1: Ratio
-The ratio of Allies:Axis (Seekers:Hiders) should be 1:3

Condition #2: Anti-Warmup Hanging
-In the event that the match hangs in warmup, and a map cannot be decided (e.g. all maps are being vote-failed), an admin should make a majority vote on two different maps, the map with the most votes should be played. If this fails further, a map will be chosen at random or the match start will be forced.

Condition #3: Forced Seekers
-In the event that nobody in the server is willing to volunteer to seek, or not enough players, seekers will be chosen from the bottom of the k/d list of the axis team. Players on the axis team are shown in order from highest to lowest depending on their kill/death ratio, you can view this by holding tab, and keep tapping it until it switches from Score and PRW to K/D. The player(s) with the lowest k/d will be forced to seek. The amount of bottom players chosen depends on ratio. This system generally means that those who have recently seeked have the least chance of being forced to seek, as their k/d should be much higher and therefore would be more near the top of the list.
Example:
Player 1 (K/D - 2.045)
Player 2 (K/D - 1.956)
Player 3 (K/D - 1.056)
Player 4 (K/D - 0.996)
Player 5 (K/D - 0.867)
Player 6 (K/D - 0.653)
Player 7 (K/D - 0.410)
Player 8 (K/D - 0.310)

Since as there are 8 players in the server, to satisfy the ratio, the two players with the lowest k/d will be forced to seek. Player 7 & 8 will be moved to allies to seek and the match will begin.

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